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Xcom ew long war meld per canister
Xcom ew long war meld per canister








xcom ew long war meld per canister
  1. #Xcom ew long war meld per canister update
  2. #Xcom ew long war meld per canister software
  3. #Xcom ew long war meld per canister code

To change these options, examine lines 1395 and line 1800. Now if there is a good steam vent, it's simply a bonus. With this, Fission is still less efficient than a thermo, however players shouldn't feel like they are getting an extra difficulty tacked on because they didn't get a good steam vent. In addition, increase Adjacency bonus from +3 power to +4. You can use the built in program TextEdit or (better) TextWrangler.Īlternative Fission and Thermo changes are proposed:

#Xcom ew long war meld per canister update

Some users suggest that you update ~/Application Support/Steam/SteamApps/common/XCom-Enemy-Unknown/XCOMData/XEW/XComGame/Config/DefaultGameCore.ini as well to be safe. Note for Linux and OS X users, you will need to modify XComGameCore.ini, which is located at ~/Library/Application Support/Feral Interactive/XCOM Enemy Unknown/XEW/MacInit/XComGameCore.ini for OS X and ~.local/share/feral-interactive/XCOM/XEW/WritableFiles/XComGameCore.ini for Linux. WinMerge will help you quickly identify differences and apply all your previous modifications to the new Long War version. To easily preserve the custom modifications you did on a previous version, open a backup copy of your old DGC.ini and the new updated version DGC.ini. WinMerge allows you to open two text files (like the DGC.ini) side by side and compare differences between them.

#Xcom ew long war meld per canister software

It is recommended that you download and use Notepad++ to alter defaultgamecore.ini because it is visually easier to use and numbers the lines (which may be referenced in this page).Īnother useful tool is the free software WinMerge. For a typical Windows user, this file can be found at C:/Program Files x86/Steam/SteamApps/common(OR your username)/XCom-enemy-unknown/XEW/XComGame/Config.

#Xcom ew long war meld per canister code

Unless otherwise noted, code changes occur in the DefaultGameCore.ini file this is commonly referred to as the DGC.ini.

xcom ew long war meld per canister

Just be careful since big UFO's may have units you are not be prepared for, and try to activate the Outsiders at last since they call as reinforcement to every unit alive there is in the whole map.Long War has made it easy for individual users to tweak parts of the game for their own preference. UFO's, specially the big ones, are rich on resources so try to beat them when you get a chance.

xcom ew long war meld per canister

You get them just by killing enemies without explosive weapons like granades and rockets. Other escential resources are Alien Alloys and Weapon Fragments. On easy missions like crashed scouts or light abductions you can try to kill all enemies before the canisters expire.

xcom ew long war meld per canister

Avoid contacts until you get them and then go for the enemies. You can find them as soon as you land scanning the unrevealed part of the map with a horizontal view (This is useful in Long War since meld cansiters spawn at random locations). My best advise is go for the canisters on most missions. If you take their UFO's down and beat them in every mission the meld will eventually go down to 3 per canister until they get more resources at the start of the next month. The amount of meld you get in a canister is relative to the amount of resources aliens have. Could you guys list all the sources that there are please? I'd like to get a headstart on Meld at every oppurtunity that presents itself. Originally posted by blinkybubs:What are the ways to get the most Meld early on in Longwar? The canister levels seem greatly reduced.










Xcom ew long war meld per canister